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Student Projects

This page contains both big and small projects from my time studying at both Futuregames and Mediagymnasiet.

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Big Projects

Big Projects

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(Theoretical)

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System Designer

Pixelartist

Narrative Designer

Fey Foray Backdrop

Gameplay Designer

Programmer

Scrum Master

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Unity Logo
Hand of Creation Backdrop

Gameplay Designer
Level Design

Blueprint Scripter

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Unreal Engine 4 Logo
Party? Party! Backdrop
Unreal Engine 4 Logo
Party? Party! Logo

Gameplay Designer

Blueprint Scripter

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Gameplay Designer

Programmer

2D Artist

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Smaller Projects

Smaller Projects

skylar & plux

Skylar & Plux Level

I've made a Skylar and Plux level that is bilinear with some diverging paths and nice vistas.

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Creating a Feeling

I wanted to create a big level similar to the actual levels in the game and since we had access to the game project I felt like that was a perfect side project.
 
I wanted to create something that would fit the Skylar & Plux game, starting with deciding on the theme; "A mining town in need of saving".

Vistas and Pacing

The level is divided into three main areas;
"The town", "the mine" and "the slope".


Each area has one big vista, where the player will get a unique feeling. I also made it so that each area has a unique playstyle;

Town: Battle
Mine: Exploration
Slope: Speedy platforming
 
This division created more focused gameplay and made it easier to understand for the player.

Making A Bilinear Level

When set dressing the level I thought about how to make it inconspicuous for the player to traverse the level again. I hid certain areas so that they would only be visible when going backward.

The idea of a bilinear level came about when thinking about the story of the level. I wanted the level to be about a fetch quest that wouldn’t be about walking down the same path again.

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The same rock, but from the opposite directions
revealing a new path

Additional paths

The 3D platformer genre is no stranger to additional paths and secrets, so I wanted to incorporate a side quest area in the level.

This gives the player more objectives to do without making them a side area after completing the game. The “deep mines” were designed for masters of the game to show off their skills.

Here is a playthrough of the level,
feel free to skip through it

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Spork

I programmed a simple Text-based "Input-Output"-system with a lot of player freedom.

Spork

Details:

Team Size: 1

Time: about 2 weeks

Software: Raw C++

Role: Programmer, Writer

A simple structure

The Spork code is structured with 3 main areas of code:

1. The Room initializing code; writes the correct text for the room you are currently in.
2. The Input code; lets the player input whatever it wants.
3. The Input reading code; this code looks at the input from the player and updates the parameters of the game accordingly to that input.


And then it loops around with a "While"-loop. This simple structure made the game easy to code.

Going Deep into the Mind

Creating Spork was fun because it taught me how to really understand how a player will think when playing. I had to think about what the player might want to do and let them do as much as possible by finding fun scenarios.

To create a fun play area I mapped it out on paper, put down what I wanted in each room and to make it a little more fun for the people exploring I made some hidden commands as well.

Delfin

3D Dolphin

I created a 3D dolphin that taught me the intricacies of creating things in 3D.

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Creating from Scratch

This was my first time doing anything in 3D, so it was a bit intimidating with all the different tools. But as time went on I got pretty confident with some tools when modeling the dolphin.

This experience has given me a lot of appreciation for how much effort needs to be put into the creation of 3D assets and I feel that it has given me a better understanding of game production as a whole.

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Adding texture and Animation

After the model was done I then put on a texture. I overlooked it in photoshop and then imported it.

I also tried to create a simple swimming animation for it to give it a bit more life, doing it with two different techniques.

And a lot more!

If you are still interested in more then I would recommend checking out my showreel I created when I was just finishing up Futuregames.

Or take a look at my Itch.io page if you want to play any of the games!

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